From the course: Fusion 360: Animating Assemblies
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Turret and shell details - Fusion 360 Tutorial
From the course: Fusion 360: Animating Assemblies
Turret and shell details
- [Instructor] With our knowledge on how to properly assemble our components, let's formally create an exploded animation. Let's create a new storyboard, making sure it's clean, hitting OK, and expand our animation timeline. Let's create a two second still of our model in home view, so moving our play head to two seconds, left click and heading to home view to create a recorded camera view, hitting play, let's move to four seconds. Our next action is to pull our shell body and turret up. So selecting them both and hitting M for move, dragging this arrow up and zooming out, minimizing our timeline to inspect, moving this up, heading back to our animation timeline, the movement going up will have a duration of two seconds, selecting OK, notice when we graded our two actions, we have an overlap with our recorded camera view by way of .5 seconds. This overlap occurred because of our settings in recording mode which was set to overlap by .5 seconds. Let's change this to sequential mode…
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Contents
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The animation workspace2m 49s
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(Locked)
Recording camera view3m 46s
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(Locked)
Auto Explode3m 52s
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(Locked)
Manual Explode2m 14s
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(Locked)
Turret and shell details5m 7s
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(Locked)
Isolating the subassembly3m 23s
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(Locked)
Exploding the subassembly4m 11s
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(Locked)
Completing the exploded animation6m 55s
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(Locked)
Adding 3D callouts3m 51s
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(Locked)
Exporting to video3m 10s
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(Locked)
Animation to 2D drawing5m 8s
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