In this video, the bottle cap is extracted from the main body using the split body command.
Hi everyone. In this lesson, we will spit out outer body to create the cap. Moving forward, let's expand our Construction folder and turn on Plane One. Next, let's offset that plane by going to Construct, Select, and Offset Plane, and using our Plane One as the reference. Go into Front View. Let's pull this arrow down, and to be exact, let's key in negative 45, hitting Okay, and before splitting, let's make this model hollow by hitting S to grab our Model Toolbox and typing C-O, Select and Combine.
Let's expand our Bodies folder, and by hovering over our Bodies, we'll now have a clear indication of what body is the outer one. So for the Target Body, it will be Body 19, and for the Tool Bodies, it will be Body 16. For the operation, definitely it's Cut and let's leave your component and keep Tools unchecked, hitting Okay.
Let's verify our Bodies by turning on Section Two, and Confirm. It is now hollow. Lets now grab our Model Toolbox once more, and type S-P, selecting Split Body. The body to split is Body 19. Activating splitting tool, and for the splitting tool, it's Split In Three, and finally hitting Okay.
Zooming in and turning off our construction planes, let's add filets to these edges. Let's select Body 19 first and hitting V to hide the body, hitting F the shortcut for filet and for the edges, let's select this inner one, this outer one, for the radius keying in point five. Take note of my settings and hitting Okay.
Turning on Body 19 and turning off Body 37. Hitting F for filet, selecting this inner edge and outer edge, keying in point five, hitting Enter. Turning on Body 37, going to Home View. Now let's turn off Section Two. The next video, let's create a quick render of our plastic bottle.
- Creating a loft
- Extruding, trimming, extending, and stitching surfaces
- Combining and splitting bodies
- Quick rendering
- Adding details
- Creating a realistic final render