Continue the slide switch design by modeling the on/off lever. Use the midpoint constraint as well as the coincident constraint to align sketch entities.
- [Narrator] Let's continue by designing our little switch…that goes up here, which performs a function…of sliding back and forth to actually turn on…or off the switch.…We'll begin by creating a sketch on that top surface.…We're going to want to create a rectangle…in the center here, but instead of creating…a center rectangle I'm going to show you something new.…We're going to create just a regular two-point rectangle,…so we'll go to sketch rectangle.…Two-point rectangle, but notice the R is our shortcut,…so I'm going to just hit escape…and click R on my keyboard.…
I'm going to draw a rectangle by clicking twice.…I'm going to give this a top dimension, so D for dimension.…Click on that top line.…We'll make this side 3.8…and we'll make the side side 1.8 and hit enter.…What I want to do is now line this up to the center…of the origin, but I didn't make it a center rectangle…so I don't have that center point.…I'll show you a trick on how I usually approach this.…
That is to create a line diagonally.…I'm going to click L for line as my shortcut…
- Getting started with Fusion 360
- Sketching and extruding
- Editing sketches and features
- Using calipers to get precise measurements
- Designing according constraints
- Modifying dimensions
- Changing inches to millimeters
- Modifying features
- Attaching and calibrating a canvas
- Sketching by referencing a canvas
- Parallel constraints
- Combining bodies and separating bodies
Skill Level Beginner
Fusion 360 Product Design: Lightingwith Carl Frischmuth5h 54m Intermediate
Design for Additive Manufacturing: FDMwith Kacie Hultgren1h 47m Intermediate
Fusion 360: 3D Printed Product Enclosurewith Vladimir Mariano1h 52m Intermediate
2. Design Basics
3. Designing Accurate Parts
4. Design by Referencing Drawings
5. Design by Attaching Canvas
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