From the course: 3D Scanning: From Mesh to Model

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Reverse engineering workflow guidelines

Reverse engineering workflow guidelines - Fusion 360 Tutorial

From the course: 3D Scanning: From Mesh to Model

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Reverse engineering workflow guidelines

- [Instructor] In the previous video, I showed the general workflow for creating a quad mesh. I want to go in a little bit into what you should look for to get a best result when importing this into a tool like Fusion 360. You have the mesh right here. You can see that if I click on sharp creases and click yes. The model will be reevaluated and even at the same vertex count, if I click solve, solve and export this as a pure quad and extract it. That it looks nice, but there will be areas in this mesh that might have some problems. If you're looking right inside of here, there are what instant meshes thinks of as sharp creases down inside of this model down right here and right here, that may cause some issues in the conversion of this into a solid model. So you really want to have sharp creases done only when there are very defined sharp creases. In this, they're kind of more of curves. So if we go out and uncheck this…

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