Join Taylor Hokanson for an in-depth discussion in this video Render, part of Learn Fusion 360: The Basics.
- [Voiceover] Now that we've got all of our design…elements in place, and our motion study is humming along,…we're ready to move over to the rendering space…to create a nice, visually polished…version of our animation.…The last thing that I wanna do before heading over…to the Render workspace…is to make sure that Component9-1 is available.…That's these little pins here and here.…If we don't have those, it'll just look like…our design is sort of floating in air.…Now, I haven't really designed this…as if it's to function in the real world.…If you think about the drive shaft here,…where that actual object has this item turn,…this strut would run into it, so…we're trying to sort of meet in the middle,…make something that's quasi-realistic…but not necessarily fully realizable.…
So if we change workspaces and head over to Render,…the first thing you'll note is Appearance.…And this is an option that appears…in windows off to the right.…And by default, you can see here that…every object is set with a material.…I think it's set in Preferences,…
This course is an overview of the interface and the modeling, sculpting, and rendering workflows in Fusion 360. Taylor Hokanson shows how to import reference images, use the sketching tools, extrude 3D shapes, combine components into assemblies, and render animations that show your designs in action. Plus, learn how to sculpt organic shapes by editing T-Spline forms. This course has everything you need to use Fusion 360 to translate your ideas into elegant CAD drawings and fabrication-ready designs.
- Navigating the Fusion 360 interface
- Sketching triangles and struts
- Geometric modeling
- Organic sculpting
- Combining geometry
Skill Level Appropriate for all
AutoCAD 2016 Essential Trainingwith Scott Onstott8h 46m Beginner
Up and Running with Autodesk Inventorwith John Helfen2h 50m Beginner
1. User Interface
3. Geometric Modeling
4. Organic Sculpting
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