Join Taylor Hokanson for an in-depth discussion in this video Refine the form, part of Learning Autodesk Fusion 360.
- [Voiceover] Okay, so we've finally encountered an area where the initial amount of T-Splines the initial refinement of faces that we created doesn't quite have the fidelity to capture this shape as we want it. So first I'll select the area, and that's shift and double click so we get the full ring and I can verify that by zooming out, head back in here to top, and now go to Modify and I'll say Subdivide. So first of all it will tell me what's selected. I have an option to make it simple or exact, so I tend to like exact and what that's gonna do is try and maintain the existing form without shooting it way out of whack.
I also in this case want to hit Specify. If I don't hit Specify, I'm gonna get a mirrored amount of faces so I'll get two length faces and two width faces by default, but I don't actually need quite that much, so Length Faces we're gonna leave alone and then we're gonna get this extra subdivision just having around one particular axis. So now I can hit OK, and this is my new line, head over to Modify, and I can squeak that one down, and it's possible that we'll have enough refinement now so let's take a look.
We'll grab this ring, Modify, and squeeze that one down. It does still look like we need a little bit more in this area, but we know how to do that, now double shift click, Modify, Subdivide, and then we'll just use this exact same method so Exact, Specify, and then one by two. Grab this ring, and modify that. So you can see here how if I'm not careful this can lead to me getting some really funky pinches, but that's what the model calls for in this particular case.
This course is an overview of the interface and the modeling, sculpting, and rendering workflows in Fusion 360. Taylor Hokanson shows how to import reference images, use the sketching tools, extrude 3D shapes, combine components into assemblies, and render animations that show your designs in action. Plus, learn how to sculpt organic shapes by editing T-Spline forms. This course has everything you need to use Fusion 360 to translate your ideas into elegant CAD drawings and fabrication-ready designs.
- Navigating the Fusion 360 interface
- Sketching triangles and struts
- Geometric modeling
- Organic sculpting
- Combining geometry
Skill Level Appropriate for all
Q: This course was updated on 10/30/2017. What changed?
A: The following topics were updated: drawing struts, copying the master strut sketch, and using the T-Spline box.