Join Taylor Hokanson for an in-depth discussion in this video Preferences, part of Learning Autodesk Fusion 360.
- [Voiceover] So if I move my mouse to…the upper right-hand corner of the screen, I'll see my name,…and then I can scroll down to Preferences,…and it's important that we take a look at this…before we start a project in earnest.…Now, as often is the case when you're working with…a new piece of software, it can be a little intimidating…when you see this many menus, so I'll just walk you through…the parts that I think are the most important to begin.…Here by default we're in the General area,…of course our language we set up, automatic recovery,…save time, also important.…I like to activate automatic versioning on close,…so Fusion is able to remember all of these different…save points and then you can navigate back into…historical versions of something you were working on.…
So I'll be working in Fusion, then I'll switch over…to other programs and come back,…and I can never remember if I versioned something…when I go to quit the program.…So this is a good way just to make sure that always happens.…Default modeling orientation is also interesting.…
This course is an overview of the interface and the modeling, sculpting, and rendering workflows in Fusion 360. Taylor Hokanson shows how to import reference images, use the sketching tools, extrude 3D shapes, combine components into assemblies, and render animations that show your designs in action. Plus, learn how to sculpt organic shapes by editing T-Spline forms. This course has everything you need to use Fusion 360 to translate your ideas into elegant CAD drawings and fabrication-ready designs.
- Navigating the Fusion 360 interface
- Sketching triangles and struts
- Geometric modeling
- Organic sculpting
- Combining geometry
Skill Level Appropriate for all
Q: This course was updated on 10/30/2017. What changed?
A: The following topics were updated: drawing struts, copying the master strut sketch, and using the T-Spline box.
AutoCAD 2016 Essential Trainingwith Scott Onstott8h 46m Beginner
1. User Interface
3. Geometric Modeling
4. Organic Sculpting
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