Join Taylor Hokanson for an in-depth discussion in this video Parametric changes, part of Learning Autodesk Fusion 360.
- [Voiceover] Okay, so our whole joint system…is looking pretty good,…but when I go ahead and experiment with that rotation,…you can see that this one long strut starts to kind of…overlap on that fixed pin,…and I'm a little suspicious…that that's going to be an effective design choice.…So why don't we go ahead and re-evaluate this longer strut…and maybe shorten it a little bit…and see what effect that has on the design.…So here we'll navigate to the browser.…and we get that little visual cue…of which element we're looking on.…Double click the element.…
All that comes up is the original sketch.…And we can take the length parameter…and change that, say, down to 55 millimeters.…So the process of changing this measurement…really demonstrates how valuable…the parametric design mindset can be.…We didn't have to change anything else…to make this alteration.…I'll hit stop sketch.…And it might be a little hard to tell…when the model is static,…but now you can see the strut is shorter,…and the function looks a lot cleaner…
This course is an overview of the interface and the modeling, sculpting, and rendering workflows in Fusion 360. Taylor Hokanson shows how to import reference images, use the sketching tools, extrude 3D shapes, combine components into assemblies, and render animations that show your designs in action. Plus, learn how to sculpt organic shapes by editing T-Spline forms. This course has everything you need to use Fusion 360 to translate your ideas into elegant CAD drawings and fabrication-ready designs.
- Navigating the Fusion 360 interface
- Sketching triangles and struts
- Geometric modeling
- Organic sculpting
- Combining geometry
Skill Level Appropriate for all
Q: This course was updated on 10/30/2017. What changed?
A: The following topics were updated: drawing struts, copying the master strut sketch, and using the T-Spline box.
AutoCAD 2016 Essential Trainingwith Scott Onstott8h 46m Beginner
1. User Interface
3. Geometric Modeling
4. Organic Sculpting
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