From the course: Fusion 360: Basic Part Modeling

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Parallel constraints and Circular Pattern

Parallel constraints and Circular Pattern - Fusion 360 Tutorial

From the course: Fusion 360: Basic Part Modeling

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Parallel constraints and Circular Pattern

- [Instructor] Okay, let's bring back that canvas. Now if I grab this point, and try to move it around, I can't, right 'cause it's locked in place. So it seems like it's fully constrained, however, it's blue. Right, and when something is blue it means it's not constrained. So here's the problem, if I grab the side here, it'll rotate. So I didn't constrain it to keep it from rotating. So to do that, we can either set an angle here. Instead, I'm going to use the opportunity to show you a different sketch constraint. And that's going to be the parallel constraint. So we'll start by drawing a line, so I'll hit L for line, and I'm going to zoom in really close. And I'm going to draw a line, actually let me move this dimension out of here first. Okay now I'll hit L for line. Draw a line to follow this line, this yellow line, as close as I can. And again, if you hold Control, it'll keep it from trying to snap at different angles. So I'm going to get that to follow that line. And a way I can…

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