From the course: Fusion 360: Basic Part Modeling
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Parallel constraints and Circular Pattern - Fusion 360 Tutorial
From the course: Fusion 360: Basic Part Modeling
Parallel constraints and Circular Pattern
- [Instructor] Okay, let's bring back that canvas. Now if I grab this point, and try to move it around, I can't, right 'cause it's locked in place. So it seems like it's fully constrained, however, it's blue. Right, and when something is blue it means it's not constrained. So here's the problem, if I grab the side here, it'll rotate. So I didn't constrain it to keep it from rotating. So to do that, we can either set an angle here. Instead, I'm going to use the opportunity to show you a different sketch constraint. And that's going to be the parallel constraint. So we'll start by drawing a line, so I'll hit L for line, and I'm going to zoom in really close. And I'm going to draw a line, actually let me move this dimension out of here first. Okay now I'll hit L for line. Draw a line to follow this line, this yellow line, as close as I can. And again, if you hold Control, it'll keep it from trying to snap at different angles. So I'm going to get that to follow that line. And a way I can…
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(Locked)
Attach and calibrate canvas for the circuit playground6m 6s
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(Locked)
Sketching by referencing the canvas6m 25s
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(Locked)
Parallel constraints and Circular Pattern4m 53s
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Circular Pattern in the modeling environment5m 10s
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Modify the timeline6m 8s
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Combining bodies4m 57s
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Separating bodies and appearances9m 32s
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