Join Vladimir Mariano for an in-depth discussion in this video PC vs. Mac, part of Fusion 360: Basic Part Modeling.
- [Narrator] As I mentioned earlier, Fusion 360 is available for both Mac and PC. I'll be using a PC, but because some of the keyboard shortcuts are a little bit different I wanted to address that right now rather than having to repeat it in every lesson. Basically what you need to know is that the Control key on the PC is going to be replaced by the Command key on the Mac. For example, when I say hit Control Z for undo, if you're on a Mac you're going to want to hit Command Z. Likewise, when I say hit Control C for copy, you're going to want to hit Command C on a Mac.
- Getting started with Fusion 360
- Sketching and extruding
- Editing sketches and features
- Using calipers to get precise measurements
- Designing according constraints
- Modifying dimensions
- Changing inches to millimeters
- Modifying features
- Attaching and calibrating a canvas
- Sketching by referencing a canvas
- Parallel constraints
- Combining bodies and separating bodies
Skill Level Beginner
Fusion 360 Product Design: Lightingwith Carl Frischmuth5h 54m Intermediate
Design for Additive Manufacturing: FDMwith Kacie Hultgren1h 47m Intermediate
Fusion 360: 3D Printed Product Enclosurewith Vladimir Mariano1h 52m Intermediate
2. Design Basics
3. Designing Accurate Parts
4. Design by Referencing Drawings
5. Design by Attaching Canvas
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