Join Taylor Hokanson for an in-depth discussion in this video Next steps, part of Learning Autodesk Fusion 360.
- [Voiceover] Thanks for watching this course.…Fusion is an all-in-one platform.…So now you're ready to make geometric models,…organic forms, and assemblies that have mechanical function.…We've also covered how to explore this function…through motion studies and how to create polished…visual animations of our studies…through the Autodesk cloud rendering system.…There's plenty of additional features…we haven't even touched yet,…like the ability to export your designs…for both additive and subtractive manufacturing.…Now that you've got some practice under your belt,…I encourage you to submit your future designs…to the Autodesk Gallery where they'll be shared…with a growing community of fellow modelers.…
While you're at it, let Fusion know what ideas…you'd like to see implemented at the Idea Station.…Fusion is a great modeling platform…but their dedication to collaboration…may be the most exciting feature.…Now that an object can be shared over the web…just like a snippet of code,…you and your team can realize just about any design…
This course is an overview of the interface and the modeling, sculpting, and rendering workflows in Fusion 360. Taylor Hokanson shows how to import reference images, use the sketching tools, extrude 3D shapes, combine components into assemblies, and render animations that show your designs in action. Plus, learn how to sculpt organic shapes by editing T-Spline forms. This course has everything you need to use Fusion 360 to translate your ideas into elegant CAD drawings and fabrication-ready designs.
- Navigating the Fusion 360 interface
- Sketching triangles and struts
- Geometric modeling
- Organic sculpting
- Combining geometry
Skill Level Appropriate for all
Q: This course was updated on 10/30/2017. What changed?
A: The following topics were updated: drawing struts, copying the master strut sketch, and using the T-Spline box.
AutoCAD 2016 Essential Trainingwith Scott Onstott8h 46m Beginner
1. User Interface
3. Geometric Modeling
4. Organic Sculpting
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