- [Instructor] Let's proceed in creating the solid body to represent our liquid. I'm going to change our workspace from model to patch. Next, we'll head up to create and select offset. Now, our target offset is this inner face or surface. So, let's left click. And, one of the best practice for rendering is to have small negligible distance between solid bodies.
In this instance, let's have .2 millimeters for our distance and hit OK. Zoom in to inspect, heading back to front view, zooming out. Let's head up to our workspace and change this to model. Next, let's enter sculpt mode by heading up and selecting create form. Hitting OK, heading back up, under create, let's select plane for our target plane to sketch on.
It will be our XZ plane. Heading to top view. Notice, my rectangle type is centered. I'm going to drop our center point at the origin. Create a rectangle covering our bottle. Left click. For the length faces, I'm going to key in 10 with 10 and hit OK.
Let's now pull this T-spline entity up. But, first, let's turn off the visibility of our section view. Head to edit form. Create a window selection. Head to front view. Let's pull this up. So, the contents or the level of the liquid should be around here.
Hitting OK. Next, let's pull the vertices to have an even surface. So, select the sub-vertices, selecting them randomly. Pull this arrow down. Pulling this down. Creating a random selection.
Pull this up. And hit OK. Let's finish our form. And turn off the visibility of our bottle. Same with our Body2 surface.
Turning this off. Inspecting. Turning on our first surface body. Let's change our workspace to patch. Head up to modify and select trim. Our first cutting tool will be Body3 and the next selection will be the one to be removed. Hitting OK. Right click and select repeat trim.
Select our Body2 and for the body to be removed, it will be our Body3. Hitting OK. Let's zoom out. Let's now merge these two surfaces into a solid body. Heading to modify and select stitch. Selecting Body2 and Body3 and finally hit OK. So, notice, it turned into a solid body.
In the next lesson, we will emboss a text on this uneven surface. See you there.
- Inserting a reference image
- Revolving a sketch
- Embossing the text
- Creating labels
- Applying appearance
- Working with scene settings
- Local rendering
- Setting the scene
- Conducting and rendering the motion study