This course is an overview of the interface and the modeling, sculpting, and rendering workflows in Fusion 360. Taylor Hokanson shows how to import reference images, use the sketching tools, extrude 3D shapes, combine components into assemblies, and render animations that show your designs in action. Plus, learn how to sculpt organic shapes by editing T-Spline forms. This course has everything you need to use Fusion 360 to translate your ideas into elegant CAD drawings and fabrication-ready designs.
- Navigating the Fusion 360 interface
- Sketching triangles and struts
- Geometric modeling
- Organic sculpting
- Combining geometry
Skill Level Intermediate
- [Voiceover] My name is Taylor Hokanson, and I'm an assistant professor of art at Columbia College Chicago. The art that I make often takes the form of sculpture, yet many of these pieces start out in digital format. Computers are obviously great tools for design, but a few people know how to translate these designs directly into physical objects. Programs like Fusion can be used for design, manufacturing, and all the various steps that come in between. In this series, I'll get you up and running on Autodesk's Fusion 360 software package. There's a lot to discuss, so we'll only touch upon each area briefly.
Fusion is multi-platform, but I'll be working in the OSX environment, and I'll assume that you're already comfortable in that operating system. I also highly recommend that you use a three-button mouse for this, and all three-D modeling software. It makes things a lot easier. During the course of this tutorial, I'll also pull media from external sources to demonstrate how Fusion handles various file types. So, let's get started. I'm glad to have the opportunity to introduce you to Fusion 360 and the exciting world of computer-aided design, manufacturing, and collaboration.
Q: This course was updated on 10/30/2017. What changed?
A: The following topics were updated: drawing struts, copying the master strut sketch, and using the T-Spline box.