Join Taylor Hokanson for an in-depth discussion in this video Last strut, part of Learning Autodesk Fusion 360.
- Okay, so this last part of our articulation…is the most important, and now, you can see that…the visual field is getting a little cluttered.…So, just to remind you where we were at,…we have all these struts connected in,…there's one more to go, but there's a couple…of other gauches that we need to look into.…For example, what is pinned and what is hidden?…So, I'm using the term "pinned" to refer to both of these…little graphical pins, but then I also have these objects.…Maybe we could call them rods, or drive shafts,…or something like that, so there's two cylinders.…
One right here and one right here.…So, it's important that these never become un-grounded.…That's what that pin stands for.…So, you can see right now, they're grounded,…and then in certain cases, I've hidden them,…but this is an example of a complicated joint…where this strut relates to this triangle…at this point of rotation, but this triangle also relates…to that cylinder at this point of rotation,…whether it's hidden or it's shown.…Another thing we need to be aware of is that…
This course is an overview of the interface and the modeling, sculpting, and rendering workflows in Fusion 360. Taylor Hokanson shows how to import reference images, use the sketching tools, extrude 3D shapes, combine components into assemblies, and render animations that show your designs in action. Plus, learn how to sculpt organic shapes by editing T-Spline forms. This course has everything you need to use Fusion 360 to translate your ideas into elegant CAD drawings and fabrication-ready designs.
- Navigating the Fusion 360 interface
- Sketching triangles and struts
- Geometric modeling
- Organic sculpting
- Combining geometry
Skill Level Appropriate for all
Q: This course was updated on 10/30/2017. What changed?
A: The following topics were updated: drawing struts, copying the master strut sketch, and using the T-Spline box.
AutoCAD 2016 Essential Trainingwith Scott Onstott8h 46m Beginner
1. User Interface
3. Geometric Modeling
4. Organic Sculpting
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