Join Taylor Hokanson for an in-depth discussion in this video Incorporate struts, part of Learning Autodesk Fusion 360.
- [Voiceover] Starting to turn components into assemblies…is one of my favorite parts of Fusion 360,…because that's when your design really comes alive.…So we know because we set up quite early on…in our Sketches area,…and just to remind you, we know that these triangles…are laid out in such a way that they're already in place,…so we'll wanna bring these struts in and lay them out…so that we have a functioning system…built around those triangles.…Okay, so first step I'll add my short one,…M right here,…we've got this pin grounded in place,…so I can go to Assemble and Joint, or J.…
And I'll be selecting the top of this hole…and I'll align that with the top of this cylinder.…And you can see it's a lot easier than doing it yourself,…it just flies in there, the component flies in…and gains the correct relationship.…We also want this to be a revolution.…So this is essentially what…if this were a really piece of machinery…this is where the drive would take place.…So I'll hit OK.…Now because these objects have thickness…
This course is an overview of the interface and the modeling, sculpting, and rendering workflows in Fusion 360. Taylor Hokanson shows how to import reference images, use the sketching tools, extrude 3D shapes, combine components into assemblies, and render animations that show your designs in action. Plus, learn how to sculpt organic shapes by editing T-Spline forms. This course has everything you need to use Fusion 360 to translate your ideas into elegant CAD drawings and fabrication-ready designs.
- Navigating the Fusion 360 interface
- Sketching triangles and struts
- Geometric modeling
- Organic sculpting
- Combining geometry
Skill Level Appropriate for all
Q: This course was updated on 10/30/2017. What changed?
A: The following topics were updated: drawing struts, copying the master strut sketch, and using the T-Spline box.
AutoCAD 2016 Essential Trainingwith Scott Onstott8h 46m Beginner
1. User Interface
3. Geometric Modeling
4. Organic Sculpting
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