Join Taylor Hokanson for an in-depth discussion in this video Important features, part of Learning Autodesk Fusion 360.
- [Voiceover] Okay, so now that we've established that Fusion is used for design engineering in manufacturing, let's drill down and try to figure out the different types of things we can do within each of those categories. So, if you look up here, I'm at autodesk/products/fusion-360/features and we can take a look at all of the different opportunities we have within each of those designated areas. So, design, for example. Here you can see Fusion does freeform modeling and sculpting, so, the kind of thing necessary to build a blank for a shoe, for example.
And they also pair that with solid modeling, which is usually paired with a geometric forms, such as this portion of a bicycle. I should also note that the terminology they're using is getting a little muddy, so you can see they say freeform modeling and then also solid modeling, really modeling comes up in every one of these units on this first line, but once we get into the program, you'll see that the workspaces are defined by terms like modeling, so modeling very specifically within Fusion 360 means geometric modeling. However, they're using the term a little more loosely right here.
Parametric modeling is also one of the really powerful features of Fusion. So, if I start from a measured sketch, for example, and I identify that the radius of a circle that appears within the sketch is five millimeters, I may work for hours creating some kind of solid object based off that sketch. Now, if I were to go back to the initial sketch and then change that circle to six millimeters, Fusion's smart enough to update the solid model all the way through the process without me having to recreate all that work. So, that's one of the big ones.
Mesh modeling is also offered. Fusion can import digital files, say from a 3D scanner. Now, as of this recording, one of the limitations I've noticed with Fusion is that it only likes to see meshes that are 10,000 polygons or less, and that can actually be somewhat limiting, so, it'll be interesting to see if they address that in a future update. Another really cool thing Fusion can do is to establish parts libraries. You can even go, for example, to the industrial supplier, McMaster.com, through Fusion 360 and automatically integrate parts they have, like screws and so forth, that are standard, so you don't want to take the time to remodel a four millimeter screw over and over again, and that's one way to do those things automatically.
Okay, so that would be CAD, computer aided design. Now, if we take a look down here at the Engineering component, you know, which, kind of should go third, but anyway, let's talk about it 'cause it's here. So, there's some really cool stuff in here that's kind of out of my area, frankly, and I was really excited to learn more about, so, simulation and testing, you know, once you establish the design for your part and how it operates, you can actually put it under stress and so forth to see how it'll behave. Data translation, so, they're noting that Fusion can accept up to 50 different file types, so that's really convenient.
Assembly modeling is something we'll talk about. So, once you've created a set of components, this looks like an old-timey microphone, you can actually determine the different rotational points at certain joints and how screws and so forth fit together. And then you can conduct motion studies, you know, so, what are the relationships between these parts and how do they actually function together over time. We can do rendering, of course. Instead of just looking at plainly surfaced models, there's a big library of powerful materials like glass and plastics and metal and so forth to choose from to make these photo-realistic images.
And, then finally, we can also use Fusion to animate over a timeline. So, to show exploded drawings or examples of the design's behavior. Now, when it comes to manufacturing, there's lots of different options. So, the first two that we see here, two, two and a half, and three axis machining refer to reductive processes. So, for example, if you've a CNC or a computer numerical mill you could use that to carve away from a block of material, like foam or wood or metal or whatever in order to get down to the design that you created in Fusion.
What you can see in these two first images are the generation of tool paths. So, lines that a tool will follow as it's reducing a block down to the desired shape. Two axis and two and a half axis just refers to things that are a little simpler. The tool doesn't have to pick itself up very often. And three axis machining is something more complicated and curvy, such as this game controller mold. Now, in addition to reductive processes, Fusion can also prepare files for output to 3D printing. And then also, it can put out just good old-fashioned engineering drawings.
But, keep in mind that we mentioned that Fusion has this parametric feature. So, these drawings also update just like your 3D model updates when you go back to an earlier part of the design and change it. And then, finally, Fusion has a bunch of computer-aided collaboration tools. Not really an acronym for that yet, CIC, maybe. So, distributive design refers to the fact that you can have authors positioned in different geographic locations that will be in sort of calling home in order to participate. And you can see here that your design can reference somebody else's work and then that becomes quite complicated but also quite powerful.
You can have synchronous and asynchronous design reviews. So, asynchronous, of course, would be, you know, someone checks in at 12:00, someone else checks in at 1:00, but Fusion has tools that let people do that at the same time to speed things up. And then, just like Google Drive for example, there's a tracking of comments and the sharing back and forth of different media. Version management's also quite powerful. So, as I create, say four different versions of a particular file, it's possible to navigate back through those versions to compare them so you don't lose that work from before.
The fact that you can view the stuff on a mobile phone is great, but, you know, maybe a little bit more of just a bell and a whistle. You don't just have to share your designs to team members. You can publish them out publicly. You can write scripts that interact with Fusion. And, Fusion also, at least, coming soon, so it says, will be tracking the trees that are generated when different people make derivative works based on each others' product. So, tons of stuff to see in Fusion. So, we're going to dive in and touch upon as many of these items, at least briefly, as we can.
And, in a future tutorial, we can drill down into the specific areas more in-depth.
This course is an overview of the interface and the modeling, sculpting, and rendering workflows in Fusion 360. Taylor Hokanson shows how to import reference images, use the sketching tools, extrude 3D shapes, combine components into assemblies, and render animations that show your designs in action. Plus, learn how to sculpt organic shapes by editing T-Spline forms. This course has everything you need to use Fusion 360 to translate your ideas into elegant CAD drawings and fabrication-ready designs.
- Navigating the Fusion 360 interface
- Sketching triangles and struts
- Geometric modeling
- Organic sculpting
- Combining geometry
Skill Level Appropriate for all
Q: This course was updated on 10/30/2017. What changed?
A: The following topics were updated: drawing struts, copying the master strut sketch, and using the T-Spline box.