Learn about the user Interface and navigation.
- [Voiceover] Before attempting to take the Fusion 360 Certified User Exam, a minimum of 20 hours of focused use is suggested. Most Autodesk certified professional exams recommend a minimum of 400 hours. Even with this experience, there are many things that you might not have used, even in something as fundamental as the user interface. In this movie, we'll do a quick review of the key elements of the Fusion 360 interface. In the upper left, we can select an icon that will show us the data panel.
The data panel is where we will collect all of our data in Fusion 360. Selecting the design samples project, we can see the designs that are included in that project. I'll open the lamp file, just to use as a reference. Then, we'll close the data panel. Across the top is the toolbar, which of course shows us all of our options. And we can change our workspace directly from the toolbar as well. Another key user interface element for accessing tools is the marking menu.
You can access the marking menu by simply right clicking in the canvas, where it will display all of the options available directly at the end of the mouse. The browser will display our structure. We can control the visibility of any component simply by selecting the icon. We can also control the visibility of items like the origins of the model. Or joints that are applied to the model using the same tools. The timeline at the bottom will display all of the features in the model. And activating a component will isolate the timeline to show only the features that are connected to that component.
To activate the top level of the assembly, we can activate the top level component. And if we want to see how the whole assembly was built, we have the playback options in the lower left. This will show us how the model was developed, and at any time, we can press escape, or click the stop button to stop the playback. In the bottom center of the interface is the navigation menu, which will show us tools for panning, zooming, and orbiting the model, which we can also do with the mouse.
With the wheel mouse, pressing the wheel and moving will give me pan. Rolling the wheel, away from me or toward me, will zoom. Pressing shift and holding the wheel will give us the orbit tools for redisplaying the model. We can also use the view queue in the upper right, selecting faces, edges, corners, or clicking and dragging, to reposition the model as well. And the model will come with a home view that can be reassigned with a simple right click.
To change the overall appearance of the model, or to make it more comfortable to us, we have the display options. Under display settings, we can change the visual style to shaded, or perhaps to wireframe with hidden edges. For the upcoming movies, I'll be using the visual style of shaded with visible edges only. This is the default for Fusion 360, and I'll just stick with it. I will make some other changes, though.
For example, under the environment, we can try different visual options, such as tranquility blue, or, for these movies, I'll be using photobooth, just for added clarity. There are also additional effects options, such as turning off and on the ground plane, which will disable shadows or reflections. We can also limit whether or not ambient occlusion is there. Or, whether or not we want object shadows. To further clarify the interface, I'll turn off the grid.
But it's important that you set the screen to appear the way you like it. And know that you can always make modifications at any time. Because Fusion 360 is updated on a more frequent basis, it's important to keep an eye out for enhancements and changes to the user interface.
- Considerations for becoming certified
- Tips for taking the exam
- Creating a project
- Creating a 2D sketch
- Creating extrude features and revolve features
- Working with direct modeling
- Understanding assembly structure
- Creating drawing views
- Working with advanced modeling tools
- Generating data for 3D printing
- Performing a stress analysis