Join Taylor Hokanson for an in-depth discussion in this video Extrude, part of Learning Autodesk Fusion 360.
- [Voiceover] Okay, so the moment has finally arrived…where our prep-work will start to pay off…and we'll actually get to see…some three dimensional form take shape.…You'll notice one of the first things that I did…was to click on and activate the top level layer here.…Unfortunately, we're not able to extrude all…of these elements at the same time…because they need to be captured…inside their individual components.…To do this, I'll activate a component…and then select the area I want to extrude.…In Fusion, it's known as Press Pull,…which you can also get to through q.…
I hit q, and it'll warn me that the position has changed.…The reason for that is because components…are position sensitive.…That aids with their orientation during animation…and so forth, so when you get this warning,…just hit Capture Position.…And all of these things…are gonna be three millimeters thick,…and then we'll leave everything else the same.…We want it to be a new body just to one side,…and in this case, they're all gonna move…in the positive direction.…
This course is an overview of the interface and the modeling, sculpting, and rendering workflows in Fusion 360. Taylor Hokanson shows how to import reference images, use the sketching tools, extrude 3D shapes, combine components into assemblies, and render animations that show your designs in action. Plus, learn how to sculpt organic shapes by editing T-Spline forms. This course has everything you need to use Fusion 360 to translate your ideas into elegant CAD drawings and fabrication-ready designs.
- Navigating the Fusion 360 interface
- Sketching triangles and struts
- Geometric modeling
- Organic sculpting
- Combining geometry
Skill Level Appropriate for all
Q: This course was updated on 10/30/2017. What changed?
A: The following topics were updated: drawing struts, copying the master strut sketch, and using the T-Spline box.
AutoCAD 2016 Essential Trainingwith Scott Onstott8h 46m Beginner
1. User Interface
3. Geometric Modeling
4. Organic Sculpting
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