Join Taylor Hokanson for an in-depth discussion in this video Draw triangles, part of Learning Autodesk Fusion 360.
- [Voiceover] Okay, now that we have our basic proportions…of our members established,…we can dig in here and start to construct…actual objects that are gonna make up…our Jansen linkage.…And just as a reminder in the data panel,…you can see that I'm working on version three.…And so, by the time this project is done,…we should have a lot of different versions…in here that you can navigate…over here in the data panel,…assuming you're working in online mode.…So in each case, we can go ahead and…promote that version, suggesting it's the best…or just double click it to work on it.…All right, so right here, in our linkage system,…we have what will eventually be a rigid triangle.…
And this is a rigid triangle as well,…so those are the first two objects…that I wanna create.…And this time, instead of just making a sketch,…I'm gonna go up here to the top level of the browser,…and then I'll right click and say new component.…So there are many different object types in Fusion.…There are sketches, which are pretty self-evident.…
This course is an overview of the interface and the modeling, sculpting, and rendering workflows in Fusion 360. Taylor Hokanson shows how to import reference images, use the sketching tools, extrude 3D shapes, combine components into assemblies, and render animations that show your designs in action. Plus, learn how to sculpt organic shapes by editing T-Spline forms. This course has everything you need to use Fusion 360 to translate your ideas into elegant CAD drawings and fabrication-ready designs.
- Navigating the Fusion 360 interface
- Sketching triangles and struts
- Geometric modeling
- Organic sculpting
- Combining geometry
Skill Level Appropriate for all
Q: This course was updated on 10/30/2017. What changed?
A: The following topics were updated: drawing struts, copying the master strut sketch, and using the T-Spline box.
AutoCAD 2016 Essential Trainingwith Scott Onstott8h 46m Beginner
1. User Interface
3. Geometric Modeling
4. Organic Sculpting
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