Join Taylor Hokanson for an in-depth discussion in this video Display settings, part of Learning Autodesk Fusion 360.
- [Voiceover] So, in addition to all of our objects…that have to do with how we navigate our view…around the working space,…there's also a number of options you should be aware of…that deal with how everything is viewed in general.…So for example, down here on the lower right,…if I take a look at Viewports,…I can switch over to multiple views,…and those that have used other sorts of 3D modeling software…may be more comfortable with a four-view setup.…Rhino, for example, tends to prefer this approach.…So here on the upper right I have a perspectival view…where all three axes are rendered at the same time,…whereas in these three profile views,…I get two axes dead on and then that means…that the third axis which is pointing directly…at and away from my eyes, effectively not rendered.…
So this is sort of a mix of perspectival and orthographic,…although now that I've been practicing with Fusion…I'm starting to get used to a single view…where I do some activity here,…and then rotate around until I find what I want.…
This course is an overview of the interface and the modeling, sculpting, and rendering workflows in Fusion 360. Taylor Hokanson shows how to import reference images, use the sketching tools, extrude 3D shapes, combine components into assemblies, and render animations that show your designs in action. Plus, learn how to sculpt organic shapes by editing T-Spline forms. This course has everything you need to use Fusion 360 to translate your ideas into elegant CAD drawings and fabrication-ready designs.
- Navigating the Fusion 360 interface
- Sketching triangles and struts
- Geometric modeling
- Organic sculpting
- Combining geometry
Skill Level Appropriate for all
Q: This course was updated on 10/30/2017. What changed?
A: The following topics were updated: drawing struts, copying the master strut sketch, and using the T-Spline box.
AutoCAD 2016 Essential Trainingwith Scott Onstott8h 46m Beginner
1. User Interface
3. Geometric Modeling
4. Organic Sculpting
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