From the course: Fusion 360: Designing for Plastics
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Creating a T-spline body - Fusion 360 Tutorial
From the course: Fusion 360: Designing for Plastics
Creating a T-spline body
- [Instructor] The traditional way of creating complex forms by using a series of sketches to develop Lofts, and to try and build a lot of features at one time is inherently restrictive to the creative process. In this video, we'll start to develop a free form design. We'll be using T splines technology to develop the basic shape that will be built upon and eventually become a solid model. We'll begin the process by creating a form. By selecting create form, you are shelled into the freeform modelling environment. A lot of the tools will have the same name such as extrude, and loft and sweep. But you'll also see there are primitives that can be built from. Let's start out with a box primitive. We'll select the plane that we want to build a primitive on and I'll select the centre point. We'll rough in the approximate size We're looking for something roughly 100 millimetres by 120 millimetres wide. Again, high precision…
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