From the course: Fusion 360: Multi-Body Modeling
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Creating a dynamic assembly - Fusion 360 Tutorial
From the course: Fusion 360: Multi-Body Modeling
Creating a dynamic assembly
- [Instructor] In this instance, we now have a part, with multiple bodies. In this design, our surface body has no use, so take note as I select this and hit delete, we now have a warning that a feature is referenced to this body, so let's hit cancel. A good alternative in cleaning up our bodies, is simply, selecting the body, right-click and select remove. What's great about remove, is we can bring back our surface body, by simply deleting the remove-body feature. So if I hit delete, here it is again, and hitting undo. From here we can now turn our part into a full-blown mechanical assembly, to do that, let's start with our case bottom, selecting the body, right-clicking, and select, create components, from bodies. We now have our first component placed here. Let's select the next component, imagining if this were assembled, selecting our wheel driver, right-clicking, and select create components from bodies. Next, we want to be our wheel driven, right-click, select create components…
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