From the course: 3D Scanning: From Mesh to Model
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Convert and repair for solidity - Fusion 360 Tutorial
From the course: 3D Scanning: From Mesh to Model
Convert and repair for solidity
- [Instructor] Now that we have our quad mesh imported into Fusion 360, let's convert this into a solid model. The way we're going to do that is click on the create form button. It's this purple kind of rounded cube at the top. We enter into the create form environment, which works with T splines. And you'll see that we have a create form element on our timeline down here. The first thing we need to do is go to utilities, and to convert. And you'll have some options up here. You want the option that says Quad Mesh to T-Splines. So you click on that and then under selection, you would click on the body, and click okay. Fusion will think about it. This will go pretty fast. You see, it's already done. For more complex models this can take quite a bit of time, but this one went real fast. Now, if you look inside of here, this is not yet a T-spline body, or a fully manifold one. We could see that there are still very…
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Contents
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Introduction to Instant Meshes2m 10s
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Processing OBJ files with Instant Meshes3m 15s
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Reverse engineering workflow guidelines2m 48s
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From Instant Meshes to Fusion 3602m 29s
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Importing quad models into Fusion 3601m 17s
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Convert and repair for solidity3m 45s
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What the resulting model looks like2m 38s
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