Confirm you have the units set to mm. Tweak Grid and Snap settings and change the modeling orientation from the default y-up to z-up.
- [Instructor] In order to make this course go a bit smoother, we'll go ahead and tweak a few settings to make sure that we're both on the same page. The first setting we want to tweak has to do with the units that we're using. Now, the default unit should be set to millimeters, but if it's not, you can change it by going under our browser where it says Documents and Settings. Click on the little arrow and you'll see your units displayed. You can see that mine says millimeters, but if you want to change it, you can just click on this pencil and ruler icon and you'll get this dialog box where you can click on the dropdown arrow and choose whichever unit you want to be working with.
Since mine is already set to millimeters, I'm just going to click on Cancel. If yours is set to anything else, change it to millimeters and click OK. Next, we'll move our attention down to the center here at the bottom of the page. And we're going to click on our grid and snap settings. So click on that little arrow. And we're going to uncheck Layout Grid. I just find it distracting in the 3D environment. And then we're also going to uncheck Snap to Grid.
And then we're going to click on Grid Settings. Now, in Grid Settings we want to go to a Fixed setting, and we're going to choose Major Grid Spacing to 10. And Minor Subdivisions, we'll set that to one and click OK. I'll explain why we did that a little bit later. The final setting we're going to change has to do with our modeling orientation. If we take a look at our origin here, we see that we have our axes and they're organized into three different colors, red, green, and blue.
Now, these correspond to our x, y, and z-axes. Now, easy way to remember that is just to think r, g, b for red, green, blue. We can think r, g, b equals x, y, z. That way you know that your y-axis is your green axis or your z is your blue. Now, the problem is we have a default orientation of y being up. But whenever we go from our modeling to, let's say, a CAM application, or we send our model to a slicer for 3D printing, it's going to bring it in as z up.
So if we model with our up pointing in y, when we get to our other application, we're going to have to rotate it. And to prevent that from happening, we're going to go ahead and change this z orientation to be up instead of y as our default up. It just makes it a little smoother. To do that we'll go to our name here on the upper right-hand side. Click on the little arrow and go to Preferences. Now, under Preferences, you'll see where it says Default modeling orientation.
Click on that and choose Z up. So we change it from Y up to Z up. Click Apply and then click OK. You'll notice that nothing happened, and that's because we're going to have to close our current design. So we'll click on this X. Don't need to save anything. And then it automatically opens up a new design. If we click on that Origin light bulb, we'll see that Z is now up.
- Getting started with Fusion 360
- Sketching and extruding
- Editing sketches and features
- Using calipers to get precise measurements
- Designing according constraints
- Modifying dimensions
- Changing inches to millimeters
- Modifying features
- Attaching and calibrating a canvas
- Sketching by referencing a canvas
- Parallel constraints
- Combining bodies and separating bodies