Join Taylor Hokanson for an in-depth discussion in this video Browser, canvas, and timeline, part of Learn Fusion 360: The Basics.
- [Voiceover] So the last few elements…I want to talk about before we get down…to the meat and potatoes of actual designing in Fusion,…are the canvas, the browser, and the timeline.…Canvas of course is just the area…that we're working in.…The browser you'll find up here to the left,…and you'll see that it's oriented…sort of like layers in Photoshop,…so I can expand or collapse these individual arrows.…I haven't saved this project yet,…so we should probably go ahead and do that.…Now when I click save, by default it'll prompt me…to save into the most recent project I created,…which is the Fusion360 Linkage,…so let's just call this getting started.…
It can seem kind of onerous to name things…as you go along.…I mean you can also put in descriptions and tags.…You can imagine that if you have a really…complex project with many collaborators,…that's gonna become important later on,…but we're gonna be pretty straightforward,…so I'll just call this getting started.…If I open up the projects area right here,…sometimes you'll get to see this thing…
This course is an overview of the interface and the modeling, sculpting, and rendering workflows in Fusion 360. Taylor Hokanson shows how to import reference images, use the sketching tools, extrude 3D shapes, combine components into assemblies, and render animations that show your designs in action. Plus, learn how to sculpt organic shapes by editing T-Spline forms. This course has everything you need to use Fusion 360 to translate your ideas into elegant CAD drawings and fabrication-ready designs.
- Navigating the Fusion 360 interface
- Sketching triangles and struts
- Geometric modeling
- Organic sculpting
- Combining geometry
Skill Level Appropriate for all
AutoCAD 2016 Essential Trainingwith Scott Onstott8h 46m Beginner
Up and Running with Autodesk Inventorwith John Helfen2h 50m Beginner
1. User Interface
3. Geometric Modeling
4. Organic Sculpting
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