From the course: Migrating from AutoCAD to Fusion 360

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Applying joints to components

Applying joints to components

From the course: Migrating from AutoCAD to Fusion 360

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Applying joints to components

- [Instructor] Let's assemble this arm to our supporting pin. Pinning on two. Let's locate this in our browser. Left click, right click, and Find in Browser. Rename this as Arm. Same with this component, let's locate this, right click, Find in Browser, naming this as Bucket Top. This one, right click, Find in Browser. Name this to be Bucket Bottom. And because this three components will mate with our supporting pin, we can turn this into a rigid group. Let's select the three, selecting Bucket Top, holding Control, selecting Bucket Bottom, moving up and selecting Arm, Control + left click, and from here we can right click and select Rigid Group. Let's Include Child Components and hit OK. Notice as we grab our arm, all three components are now treated as one. From here we can now hit J to grab our joint, selecting capture position, change the motion type to Revolute, hover over our arm, holding Control on this cylindrical surface, selecting this joint origin, moving to our supporting…

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