Join Taylor Hokanson for an in-depth discussion in this video Application bar, part of Learn Fusion 360: The Basics.
- [Voiceover] All right, so the first thing we want to do when we open up Fusion 360 for the first time is take a look at the application bar, and specifically, I want to check out the data panel. So, this pops up a little window, and it'll show me the projects that I have currently listed, so that's a demo project, everyone's got that, and some samples. There's some really cool stuff in here, and I encourage you to check it out. For example, the e-NABLE project is a low-cost, 3D printed prosthetic hand. That's a really complicated model, it's all assembled and rotates and operates correctly and so forth, so that's a great one to check out to see what Fusion is capable of.
But we want to dive in here and start a new project. So I'll go ahead and do that. And let's call this one Fusion360 Linkage and I'll tell you more about why we're calling it Linkage in just a second. We give that guy a minute to think. And then we can open up the project and you'll see it has no contents yet. Okay, so let's head over online, I'm not sure exactly when you'll be prompted to make an A360 account, but Autodesk 360 or A360 is the cloud-based solution that Autodesk uses and that's how our material gets pushed up online so that we can share it with other people and manage it and so forth.
Also, at the same time, I'm going to start adding in information about Theo Jansen. He's this fantastic kinetic sculptor that makes these PVC Strandbeests, he called them, that walk down the beach and, over a long period of time, decades, he created this idea for the Jansen linkage and so it's this specific set of numbers that all relate to one another to create this sort of walking motion and he releases all the plans for free online. So we're going to download this image and then bring it up in our Fusion 360 project.
Okay, so if we head back to Fusion 360 or rather A360, you'll see that the Demo Project here is listed, so if I do a hard refresh here, you should see that project that we published through Fusion 360. There we are, Fusion360 Linkage. Now, if you ever start getting this area a little bit cluttered up, you can click here and then click on Archive. As of yet, really, it's kind of surprising, but there's no way to officially delete a project. You just send it to this archived area and here it sits.
You can see I've (chuckles) created a couple of test Lynda projects already. So, Fusion360 Linkage, if I click on that, here I'll have some opportunities to upload and manage media that I won't necessarily have within the Fusion 360 local software application. So, for example, if I click Upload, and File, I can head to this Strandbeest image that I downloaded from Wikipedia and send that online and because these things are all cloud-based, it usually takes a second for everything to catch up.
You'll also see an option for Wiki Pages. So if I make a new Wiki Page, for example, I can just remind myself the source of the material I'm working with, and I can say image by and then check right here, and it's this fellow, Michael Frey, so I want to make sure to give credit where credit is due. Okay, so I can publish a Wiki Page and this, of course, will be useful to take notes for myself, also useful for collaborators, for example.
So Project info shows up in the Wiki Page. I can click over here on Activity and see the different things that are taking place so if I or a contributor uploads something, it'll be mapped right there. I can also invite other collaborators, so I would click here and enter in their email addresses. We can also set up a communal calendar, so that you can just sort of get a sense of how powerful this platform is as a collaborative device.
This course is an overview of the interface and the modeling, sculpting, and rendering workflows in Fusion 360. Taylor Hokanson shows how to import reference images, use the sketching tools, extrude 3D shapes, combine components into assemblies, and render animations that show your designs in action. Plus, learn how to sculpt organic shapes by editing T-Spline forms. This course has everything you need to use Fusion 360 to translate your ideas into elegant CAD drawings and fabrication-ready designs.
- Navigating the Fusion 360 interface
- Sketching triangles and struts
- Geometric modeling
- Organic sculpting
- Combining geometry