Join Steve Caplin for an in-depth discussion in this video Using the Modify Geometry tool, part of Learn Adobe Fuse CC: The Basics.
- [Voiceover] Another way to change…the geometry of the face directly…is to use this direct manipulation tool.…And this dialogue will appear.…As we move over the face,…there's a circle that shows the outer limits…of our tool and this array of dots…that shows the contours.…Now when we click and drag,…we can make very, very big changes…to the shape of this face.…You're going to want to have the undo key handy…if you're using this.…
That it is much too big a tool.…It affects the whole head.…So, let's bring the modifier size down.…And now we can modify it directly…and rather more effectively.…We're still going to get these odd creases,…and to ease that, let's undo and…bring the hardness of this tool…right down to zero.…Now as we drag, we're going to get…rather more subtle transformations.…
You'll notice here I'm affecting just one side of her head.…If we want to do both, we just check…the symmetry box and now any changes…that we make will affect both sides…of the head symmetrically.…So we could bring those eyebrows down or up again.…
- Choosing and customizing the character's head
- Choosing a torso, legs, and arms
- Adding clothing, hair, glasses, and hats
- Posing the model in Mixamo
- Placing and animating the model in Photoshop
Skill Level Beginner
Photoshop CC Essential Training (2015)with Julieanne Kost12h 27m Beginner
Animating Cartoon Characters in Mayawith George Maestri2h 17m Intermediate
1. Creating the Head
2. Building the Body
3. Adding Clothing
4. Customizing Texture
5. Posing the Model in Mixamo
6. Placing the Model in Photoshop
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