Join Steve Caplin for an in-depth discussion in this video Customizing the head shape using sliders, part of Learning Adobe Fuse CC.
- [Voiceover] So far we've looked at two ways…of manipulating the physiognomy of our figures.…By dragging on a part of the face,…or by using this tool to manipulate…the texture of the face directly.…If we go onto the customize area,…you can see we have all these sliders.…It starts with the arms, even though…our figure doesn't have any arms yet.…Why?…Well, because it's all in alphabetical order.…Let's go down to Head, and this brings up the Head controls,…and you can see we have a huge range of controls here.…
For the brows alone we have nine different controls.…We can bring the inner part of the brows down or up,…we can bring them in or out,…we can bring the outers up and down.…Let's see what happens.…Let's move the whole eyebrows up.…So we drag the slider, and there they go,…you can see them move up.…We can drag them down again, and they will move down.…Dragging these sliders can be quite a sluggish process.…Surprisingly, it takes quite a long time sometimes…for Fuse to catch up with what you've asked it to do.…
- Choosing and customizing the character's head
- Choosing a torso, legs, and arms
- Adding clothing, hair, glasses, and hats
- Posing the model in Mixamo
- Placing and animating the model in Photoshop
Skill Level Beginner
Photoshop CC 2015 Essential Trainingwith Julieanne Kost12h 27m Beginner
Animating Cartoon Characters in Mayawith George Maestri2h 17m Intermediate
1. Creating the Head
2. Building the Body
3. Adding Clothing
4. Customizing Texture
5. Posing the Model in Mixamo
6. Placing the Model in Photoshop
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