Join Steve Caplin for an in-depth discussion in this video Advanced material settings, part of Learning Adobe Fuse CC.
- [Voiceover] When we change the material…that an item of clothing is made of,…we're not just changing the color,…we're changing the apparent texture as well.…So if we select the jacket,…we've applied this leather texture to it…which we've colored in this nice brown color.…Down at the bottom here,…we can change the roughness of the leather…and that makes it more or less shiny.…We've already seen that.…
And we can change the ambient occlusion.…And this is the way in which the light affects…the brightness and the shadows.…And if we drag that to the right,…you can see the shadows really start to take over.…You're generally going to want to leave that…pretty much where it is.…The normal intensity refers to a special kind…of 3D texture called Normals.…And this takes the texture…and uses the light and dark values in there…to produce the effect of three dimensionality.…
As we drag the normal to the right,…it is now making it look rather lumpier.…If we drag it to the left,…then it's smoothing it out.…So with a normal set to zero,…
- Choosing and customizing the character's head
- Choosing a torso, legs, and arms
- Adding clothing, hair, glasses, and hats
- Posing the model in Mixamo
- Placing and animating the model in Photoshop
Skill Level Beginner
Photoshop CC 2015 Essential Trainingwith Julieanne Kost12h 27m Beginner
Animating Cartoon Characters in Mayawith George Maestri2h 17m Intermediate
1. Creating the Head
2. Building the Body
3. Adding Clothing
4. Customizing Texture
5. Posing the Model in Mixamo
6. Placing the Model in Photoshop
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