In this video Emmanuel Henri explores the two workflows discussed in this course and introduces the main areas covered.
- [Instructor] The workflow in between a developer and a designer is often challenged due to an inadequate handout of assets. In many cases the final look of the application doesn't resemble the intended design, and many factors contribute to this. And many tools, such as Framer X, aim to improve or resolve these situations by bridging the gap in between the design and the final product. Now we'll visit these workflows in detail in this course. We'll first explore the details of what a developer needs and how to approach this from a designer's perspective.
We'll help you, the designer, understand better the language of a developer, what are their needs; and, finally, what to do to get the most of your design into the final application. Then we'll reverse gears and take a look at the designer's needs from a developer's perspective. We'll approach the needs of a designer when an application continues to be developed, and has this design and development loop. What a designers need when a developer continues to work on improving the application, and how you can provide visual feedback leveraging a tool like Framer X.
Feel free to skip to the proper sections whether you're the developer, or a designer, or watch the entire course if you're a one-man show.
- The language of the developer
- How React relates to Framer X and prototyping
- Design elements for web and native mobile development
- Exporting CSS and SVG assets from Framer X
- Working with a design system
- Using React components in Framer X
- Customizing components in Framer X