In this video, learn what each day is in the design sprint and the overall goal for each day.
- [Instructor] In this video, we'll walk through each day of the design sprint and the overall daily goals. On day one, we start by looking at the end. What is the end result of where we'd like users to be? Start with this and work backwards to figure out the steps you will need to get there. As a team, this day is about sharing knowledge and understanding problems. Think about choosing a target for the week and agreeing on the long-term goal. Figure out what risks your team may encounter along the way. Day one's discussions create a path for the sprint. Now let's head into day two, finding solutions. Make sure to gather all the information from the previous day. Individually and then as a team, begin to sketch out ideas. Gather key information and create a solution. At this stage, identify potential customers for testing so they're ready to go on day five. Day three of the sprint consists of narrowing down ideas to the one solution you explore with a prototype from all the ideas and sketches gathered over the previous days. The team decides which one has the best chance of achieving the long-term goal. More often than not, a storyboard based on the ideas is drawn. The goal here is to plan a step-by-step storyboard that shows the sequence of the desired prototype. Day four is when the rubber meets the road, when the prototype for the new feature or application will be designed. And this is where we'll spend the rest of this course. Finally, on day five is when the team sends the prototype to its customers to get feedback on the new application. The goal is to understand if the direction taken resolves the issues identified early on in the week and confirms this is the right path to invest more resources and build the official application. If it doesn't, the team needs to go back and do another sprint to figure out how to resolve this. When you review the steps presented here, you'll be working on the first three days with your team gathering your ideas for the prototype. Then the remaining of this course is to present you with the tools for day four and go through example scenarios to build your own prototype with Framer X.
- What’s a design sprint?
- Daily steps in a design sprint
- Tools for creating digital prototypes
- Finding visual inspiration for your project
- Making mockups
- Defining the main layout
- Designing the product card
- Adding prototype interactions