Join Anastasia McCune for an in-depth discussion in this video Motion editor enhancement, part of Flash Professional: 2015 Creative Cloud Updates.
- The new release of Flash now offers two choices when you copy and paste a curve in the Motion Editor. So in our example file here, you can see that we've got Ball 1 and Ball 2. They are both motion tweened over the course of 24 frames on their own layers here in the timeline and you can see as we drag our playhead across the timeline, that they do pretty much exactly the same thing. So let's add some curves to these motions. First of all, remember that in Flash position is measured from the upper left corner.
This is 00 point. X-axis goes across the top, so we get an increasing number for X as something moves across the stage to the right and Y is the vertical axis, starting at 0 here at the top and has increasing value as it goes down the left hand side. So I'm going to double click on the Ball 1 layer to open up the Motion Editor. I'm going to go ahead and expand this so we can see a little bit better what's going on. So here's our curve for X and Y. Y has a nice, flat line here.
We're not moving up and down on the screen at all, it just moves straight across, so that's what we see reflected here and the curve for X has this nice, steep increase since we start over here on the left and move in value adding to our X as we go to the right across the screen. So that's the curve for Ball 1 and the curves for Ball 2 are pretty much exactly the same... as we said before. So let's add some curves to this. I'm gonna make sure i'm on Ball 1. I am going to add an anchor point to this at frame 12.
I'm gonna make sure I'm on the Y layer for that and then add an anchor point at frame 12. Now actually go to Ball 2 and add an anchor point to frame 12 here as well. So they're still exactly the same. Ball 1, i'm gonna go back there to the Motion Editor make sure i'm on the Y and now i'm gonna drag that anchor point way up to 76. So you can see now we have this curve that indicates our new motion for the ball.
As I drag the playhead across the timeline, you can see it kind of makes a dip. So great, now we want Ball 2 to have that exact same motion as Ball 1, so we're gonna copy and paste the curve. So making sure I'm on Y here, I'm gonna right-click, choose copy, I'll double-click on the layer for Ball 2, make sure i'm on the Y-layer for this, and I'm gonna right-click and say Paste. And look what happened here, it pasted the curve with absolute value, meaning it copies the starting and ending values from Ball 1 and makes those the new start and ending values for Y for Ball 2.
So you can see as we drag the playhead down the timeline, both balls are moving together and I can actually turn off the visibility of Ball 1 there for just a second and you can see there's Ball 2 underneath it. So that's paste. Now let's look at the other new behavior. To see that, I'm gonna undo or Ctrl-Z, back to the point where our Ball 2 didn't have any change in the Y. So here we are, back to the point where Ball 2 just goes straight across the stage. So my curve when I copied it, that information is still kept in the buffer of my computer here.
So now I can just go to the Y for Ball 2 and I can choose Paste to fit current range. So you can see that Flash copied and pasted this shape of the curve all right, but with Paste to fit current range, it pasted that curve relative to the already existing value range. So it didn't jump up here to where Ball 1 was, it just kind of curves on its own, relative to where it was before and that curve is actually not very big. So again, we have Paste, which Paste enforces the absolute starting and ending values of one curve onto the other and now we also have Paste to fit current range, which pastes the shape of a curve, but relative to the values that already exist.
In older versions of Flash, the only choice was Paste which perhaps confusingly did what Paste to fit current range does now. At any rate, now you have the choice of both options.
Check back often for new movies. This course will be updated every time Adobe releases a Creative Cloud update.
- AIR binaries for iOS
- The Bone tool
- Exporting bitmaps as spite sheets
- Brush size scaling
- Pasting and overwriting frames
- Importing H.264 video
- Code snippets for WebGL
- Audio splitting