Building Flash Games with Starling
Join Lee Brimelow in this project-style course that teaches how to build a Flash-based game with Flash Builder 4.6, Flash Player 11, and the Starling framework. Starling, a pure ActionScript 3.0 library for advanced graphics, extends Flash Player 11's support for the modern GPU (graphic processing unit) to enable visual presentations and games in the browser or as a mobile app.
Starting with installation and configuration of Starling and creation of a Flash Builder project, the course shows how to prepare and import graphical assets, create MovieClip classes from sprite sheets, manage various gaming objects, detect collisions, and add both particle and sound effects. The finished game can be deployed to any browser or mobile device that integrates Flash Player 11, which was released in September 2011.
- Downloading and installing Starling and Flash Builder
- Creating the project
- Creating the main game class, static assets class, and other classes
- Building the state machine
- Creating a static assets class
- Adding images
- Creating sprite sheets with Texture Packer
- Creating and importing bitmap fonts
- Detecting collisions
- Adding particle effects
- Adding sound effects
Hi! I'm Lee Brimelow and welcome to Building Flash Games with Starling. In this course I'm going to show you how to leverage the open-source Starling framework to create games that fully tap into the power of the GPU. I'll cover all of the major features of the framework including how to incorporate different assets like sprite sheets and sound effects. How to create a simple game framework that can serve as the basis for your own games. How to add beautiful particle effects, and also how to optimize your game, so that they'll run great even on mobile devices.
After going through this course you'll have all the information you need to create your own high performance Flash games using the Starling framework.
There are currently no FAQs about Building Flash Games with Starling.
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