Shares tools and techniques to help create a more streamlined workflow through reusable code components.
(upbeat music) - Welcome to Flash CS4 Object Oriented Programming. Hi, I'm Todd Perkins. As an Adobe certified instructor, I've spent a lot of time showing people the ins and outs of Adobe's web development software. In this course, I'll show you how to build applications using classes and objects with object oriented programming in ActionScript 3.0. If you're not familiar with the new version of ActionScript, you can learn everything you need in my companion course ActionScript 3.0 in Flash CS4 for Designers.
This is what I like about object oriented programming or OOP. Your programming code is more organized, more efficient, and easier to reuse than code on the timeline. I'll introduce you to the basics of OOP, working with classes and packages, inheritance, and polymorphism. You'll learn to build a complex slideshow from scratch where you'll put the various language elements together to build a Flash application. Basically, you'll find out how to put more flash in your Flash using more organized reusable code.
Let's head on to the next movie and get you going with Flash CS4 Object Oriented Programming.
- Loading external text, images, and XML files
- Creating essential properties for a View class
- Defining a Model class
- Building and implementing interfaces and designs
- Debugging projects
- Building applications with Controller-class buttons
Skill Level Intermediate
1. ActionScript 3.0 Essentials
2. Advanced ActionScript Techniques
3. Object-Oriented Programming Fundamentals
4. The Model View Controller Design Pattern
5. Building a Model Class
6. Building a View Class
7. Building a Controller Class
8. Improving and Debugging the Application
9. Moving Forward
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