Vectorize Hands in Flash Professional CS5


show more Vectorizing the hands provides you with in-depth training on 3D + Animation. Taught by Dermot O' Connor as part of the Flash Professional CS5: Character Animation show less
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Vectorizing the hands

So here we are. The body has been lined. As you can see the basic arm torso shapes are very simple. They are little more than rectangles with points added. Now it's time to do the hands, which are a little more detailed, and the hands initially were simply going to bend them as you see them on this drawing, but in a future chapter, we are going to add detail to these symbols. We are going to join the fingers so we can move them. Otherwise they look very stiff. As you begin to move the hand, the fingers really need to be able to splay and bend and they will give the character a little more natural feel.

But like I said, the first stage in the process is to simply line them and the beauty of Flash is we can add complexity later on. We can create a simple placeholder symbol and we can go in and add layers and layers of additional animation and jointing and pivoting. It doesn't trap us. That's one of the advantages of this program. So that said, I'm going to double- click. Eith...

Vectorizing the hands
Video duration: 6m 43s 9h 19m Intermediate

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Vectorizing the hands provides you with in-depth training on 3D + Animation. Taught by Dermot O' Connor as part of the Flash Professional CS5: Character Animation

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