Using uniform project scales in Flash


show more Using uniform project scales in Flash provides you with in-depth training on 3D + Animation. Taught by Dermot O' Connor as part of the Flash Professional CS5: Character Animation show less
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Using uniform project scales in Flash

So even if you're just going to animate a single scene, bear in mind that you might at some point reuse it or the artwork in that scene in a later project. This can be fairly common. So to make this process easier or possible you should create and stick to a uniform project scale if you can. This means keeping your characters and your props roughly in the same size as one another. So this is going to make it possible to move your objects and props from one project to another and from one figure to another with fewer scaling issues. So here we're looking at some characters from a recent project that I worked on called Bounce-a-rama and there are seven major characters and they interact a lot.

So I thought let's keep all these guys in the same size so that we can safely move them and share them in the same area without having one at 10% and one at 1000%. So I want to show you how that operates. Let's just empty the stage, work on a clean layer. Let's say we bring Amelia ...

Using uniform project scales in Flash
Video duration: 3m 40s 9h 19m Intermediate

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Using uniform project scales in Flash provides you with in-depth training on 3D + Animation. Taught by Dermot O' Connor as part of the Flash Professional CS5: Character Animation

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