Join Dermot O' Connor for an in-depth discussion in this video Using overlap and follow-through, part of 2D Animation Principles.
- View Offline
…Now it's time for some concepts that I know…can be a little bit confusing because they're a little…gray, overlap and follow through, with a little bit…of opposing actions thrown in and a bit of drag.…So, let's look at this and how you build up a scene, because if you…go in with a finished product you'll go, I don't know how he did that.…So what I've done is created a very simple character; this little egg-shaped robot.…He has little free-floating arms, so we don't have to…worry too much about how they join to the body, and…the hat is also a little, you know, helmet that’s floating…on his head, so nothing too hideously difficult to actually animate.…
So the first scene is super simple.…The egg robot just floats in.…Overshoots a little bit.…And does a bounce.…So, let's look at that.…And as you can see, let's take a look at the full timeline here.…He enters, overshoots, settles.…And then from this point he goes into a little anticipation, overshoots, settle.…Couldn't be simpler.…And you will actually see stuff at about that…
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
- Creating gesture drawings
- Comparing storyboard styles
- Squash, stretch, and volume
- Comparing timing and spacing
- Using anticipation, overshoot, settle, overlap, and follow-through
- Creating eccentric walks
- Building stock mouth shapes for dialogue
- Creating thumbnails