Join Anastasia McCune for an in-depth discussion in this video Using motion tweens in 3D space, part of Up and Running with Flash Professional.
If you're familiar with Motion Tweens and you're familiar with rotating items…in Flash with the 3D Rotation Tool, you'll probably enjoy combining these two techniques.…We have a spot in our fastCar.fla project where we can apply this.…So open your fastCar project and make sure your playhead is at Frame 1.…Let's have the text that says "The Really Fast New Sports Car" rotate in a 3D manner.…To remind us what layer this is on I'll turn the visibility of the…introText layer off and on.…Now unlock the layer and click on the text on the stage.…
Open your Property Inspector and you'll see when clicking both pieces of text…that they're both instances of classic text boxes.…To create a Motion Tween you have to be working with a Movie Clip symbol or a…Graphic symbol, so let's select both of the text boxes and then right-click on…top of them to select Convert to Symbol.…Let's give our new symbol the name of "introText" and under the Type dropdown make…sure Movie Clip is selected.…
We know that we have to tell Flash how we want the Motion Tween to start, apply…
- Choosing the type of document to work with
- Changing document settings and orientation
- Importing bitmaps and vector files
- Organizing layers
- Understanding the timeline, frames, and keyframes
- Creating shapes
- Understanding the three symbol types (graphics, buttons, and movie clips)
- Defining motion and shape tweens
- Nesting timelines
- Using effects and masks
- Working with text
- Importing and adding audio and video
- Publishing your project
Skill Level Beginner
1. The Basics of Flash
2. Introducing the Workspace
3. Creating Graphics
Transforming visual objects5m 46s
4. Understanding Symbols
5. Introducing Tweening
6. Using Effects and Masks
7. Working with Text
8. Incorporating Audio in Flash
9. Understanding ActionScript
10. Working with Video
11. Publishing a Flash Document
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