Ready to watch this entire course?
Become a member and get unlimited access to the entire skills library of over 4,987 courses, including more Web and personalized recommendations.Start Your Free Trial Now
- View Offline
If you are premium subscriber to lynda .com, you have access to the exercise files for this course. Exercise files are organized by chapters. Each Chapter contains the files we'll be working on for that chapter. In cases where the finished version of the file is different from the original version, I saved the final version with the suffix _Final. For some of the files, you'll find that the chapter is organized into subfolders.
So for those movies, you'll see that each subfolder has the file that we're working on for that movie. You'll also see a prompt on the screen to tell you where to find the file that we're working on. If you don't have the exercise files, don't worry. You could still follow along. For most of the concepts, that I teach in this course, a simple blank file will do. Everything else only gets as complex as needing a movie clip symbol or a bitmap graphic imported to your project. If you have a bitmap to work with, and you know how to create a movie clip symbol, then you really do have all you need to follow along with this course.
So now that you've seen how the exercise files are organized for this course, you're ready to begin learning the New Features of Flash CS5.5.
- Using Auto-Recovery and Auto-Save
- Working with the new Library Conflict Resolution dialog
- IK Pinning
- Copying and pasting layers in the Timeline
- Exporting and converting to the bitmap format
- Understanding incremental compilation
- Using new ActionScript code snippets
- Loading assets with the new ProLoader class
- Using the new features in the AIR for iOS and Android SDKs