Join Joseph Labrecque for an in-depth discussion in this video Using the conversion commands, part of Adobe Animate CC: HTML5 Canvas and WebGL.
- When using a single set of assets…across different project types,…we have a number of choices in how to move the asset pool…from one project to another.…The simplest way of doing so…is by utilizing the Document Type Converter…within Flash Professional CC.…So what I'll do for this…is actually create a new ActionScript 3.0 document…and from here we want to save this…so we'll choose File, Save,…and within here we'll build this…within a project folder that I've created on the Desktop.…
So we have Desktop, project,…and within here we will simply call this…example.fla,…and hit Save.…So now that we have our example.fla created…as type of ActionScript 3.0 document,…we can then go ahead and open up our CompletedAssets,…so we'll choose File, Open,…and from here we can go to our Exercise Files…and choose CompletedAssets.…So we have this asset pool open,…but we're actually going to work within example.fla…to bring these over.…
What we can do is go to our Library panel…and instead of example.fla,…we can choose CompletedAssets.fla since this is open.…
This course focuses on using Flash Professional CC to create a shared pool of content for a set of related projects: an HTML5 video, an interactive ad, and a simple web-based game. Author Joseph Labrecque shows how to use Flash's familiar toolset to build and manage assets that fit into a modern web publishing workflow.
- Using code snippets and actions
- Assembling and animating a scene for video
- Rendering the video
- Programming a game in HTML5 Canvas
Skill Level Intermediate
1. Working in HTML5 Canvas and WebGL
2. Animating HTML5 Video
4. Programming a Game in HTML5 Canvas
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