Join Dermot O' Connor for an in-depth discussion in this video Using anticipation, overshoot, and settle, part of 2D Animation Principles.
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…I've set up this very simple rig in Flash using the Bones Tool.…Now, if you're using CC Flash, be warned that…they don't have the Bones Tool in CC anymore.…But it's in all the previous versions.…It's a pretty crude tool, but it's quite…handy for doing solid basic animation like this.…So, what we have here is essentially a biped…figure setup, so I can show you some basic…principles of how we make the characters move in…a way that's sort of more interesting than normal.…
So, what we have is a scene where the guy reaches for an object.…And, I hate to say it, but you…will actually see scenes on television animated like this.…I have seen them.…So, how do you go past this to something that's a little more interesting?…Well, you certainly want to get from here to here if your director's…given you a job of he reaches for a cup on the shelf.…So, let's look at something with just a few…more keys in it to make this thing work.…We still have our start frame and we still have our stop frame.…What we have now, however, is an anticipation into this pose,…
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
- Creating gesture drawings
- Comparing storyboard styles
- Squash, stretch, and volume
- Comparing timing and spacing
- Using anticipation, overshoot, settle, overlap, and follow-through
- Creating eccentric walks
- Building stock mouth shapes for dialogue
- Creating thumbnails