The Paint Bucket and the Ink Bottle tools are easy ways to help you change the…color of fills and strokes of artwork that you have in Flash.…In the exercise files for this chapter, we have a file that has two instances of…the Roux Academy logo that are a little bit different from each other and then…one instance of the kinetEco logo. So first I'm going to zoom in to 200%.…I'm going to choose the Paint Bucket tool from the toolbar.…In the Property inspector, I'll click once on the color chip for the fill color…to open the color palette, and I'm going to select this special yellow color…that I loaded into the color picker that goes with the color scheme for the…Roux Academy brand.…
Now I can simply click on parts of the fill to change the color.…I'm going to change all these leaves to yellow.…Now there are some useful options for the Paint Bucket tool. Look in the toolbar…underneath all the tools and we'll see the option for Lock Fill.…We're going to address this in the movie about gradients, so we'll skip it for now.…
Author
Released
5/7/2012- Choosing a document type
- Working with panels and workspaces
- Importing bitmap and vector graphics into a project
- Understanding the Timeline and frame rate
- Defining frames and keyframes
- Creating button, graphic, and movie clip symbols
- Nesting timelines
- Building shape tweens and motion tweens
- Defining inverse kinematic (IK) motion
- Applying filters, blend modes, and masks
- Integrating audio and video
- Using ActionScript code snippets
- Configuring SWF and HTML publish settings
- Publishing with AIR
Skill Level Beginner
Duration
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Adobe Flash Professional
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What is Flash?1m 20s
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Introduction
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Welcome1m 2s
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1. How Flash Professional Fits In
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Flash for desktop apps2m 50s
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Flash for mobile apps3m 7s
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2. Introduction to the Flash Interface
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Zooming and moving around3m 39s
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3. Importing Graphics
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Navigating in the library5m 35s
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4. Structuring a Flash Document
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Adjusting document settings7m 23s
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Organizing layers9m 7s
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Utilizing guide layers4m 33s
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Previewing a project3m 5s
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5. Drawing Basic Shapes
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6. Beyond Basic Shapes
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Drawing with the Brush tool4m 13s
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7. Symbols
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Introducing symbols9m 41s
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Using graphic symbols3m 6s
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Exploring button symbols8m 20s
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8. Motion Tweens
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Modifying motion tweens3m 51s
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9. Motion Tweening Tools and Techniques
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Exploring motion presets2m 11s
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Nesting timelines5m 1s
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Onion skinning2m 55s
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Editing multiple frames4m 55s
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Understanding classic tweens4m 25s
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10. Shape Tweens
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Building shape tweens4m 40s
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Employing shape hints3m 52s
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11. Inverse Kinematics
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Using the Bone tool8m 17s
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Fine-tuning IK motion4m 12s
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Creating runtime IK1m 6s
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12. Effects and Masks
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Applying filters5m 29s
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Setting up masks4m 27s
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Animating a mask4m 57s
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13. Text
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Exploring TLF text features3m 31s
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Embedding fonts5m 51s
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14. Video
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15. Audio
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Controlling volume4m 53s
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16. ActionScript
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Troubleshooting ActionScript6m 22s
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17. Integrating with Other Applications
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Integrating with Photoshop4m 45s
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Integrating with Illustrator4m 41s
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18. Publishing
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Using the Bandwidth Profiler5m 35s
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19. Creating Desktop and Mobile Applications
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Understanding Adobe AIR2m 43s
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Conclusion
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Where to go from here2m 32s
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Video: Using the Paint Bucket and Ink Bottle tools