Join Todd Perkins for an in-depth discussion in this video Using Auto-Recovery and Auto-Save, part of Flash Professional CS5.5 New Features.
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Flash CS5.5 can save your files automatically and allows you to recover them easily. First, let's take a look at Auto-Save. Auto-Save can be enabled through your Document Properties. So I have nothing selected on the stage. I can go over to the Properties panel, and in the Properties section, I can click the wrench icon to Edit Document Properties. In here, I can enable Auto-Save. Simply check the check box and set how many minutes go by before Flash automatically saves your file.
I am just going to use 1 minute here. So I'll click OK, and then I'm not going to save the file. I'm going to move the skateboarder to the right of the stage. So he is on the right side of this trashcan here, and if you watch that asterisk, you'll eventually see that it goes away. (video playing) So after a minute passes, you'll see that that asterisk goes away indicating that the file has been saved, even though you didn't do anything. So if you accidentally close the document or Flash quits on you or something, you can simply go back to your operative system and reopen the file, and see that the change has been updated.
Notice that the boarder is to the right of that trashcan. Now let's take a look at auto-recover. Before we do that, I'm going to disable Auto-Save. So I'm going to click off of the stage, and then just uncheck the Auto-Save box just because it's easier to see if you don't use Auto-Save. So we'll go to Flash > Preferences. So this isn't set on a per document basis. This is a set on a Flash general basis. So click the General category and then in the Auto-Recovery section, make sure that the box is checked and I'm going to change 10 minutes to 1 minute.
Now obviously, you can choose whatever you want, but it's much faster if I demo it and we wait 1 minute rather than waiting 10 minutes. So I'll click OK, and so I have my file unsaved, and then I'll turn the skateboarder upside down. Now Auto-Recovery works differently from Auto-Save. If Flash crashes that you have a file, but you can use even if you didn't save it. So you won't see that that asterisk disappears like you did with Auto-Save. So Flash doesn't actually going to save the file, but it's going to make a copy of the file that you can access, if Flash crashes, and you could find that copy in the same directory as your FLA, and it has RECOVER_ as a prefix.
So I haven't saved the file so the original sk8bit is the boarder right side up, and I'm going to Force Quit Flash. So I'm basically simulating a crash here. I'm just going to ignore the crash report that my operating system generates, and I'm going to double- click the RECOVER_sk8bit file and we'll see that the skateboarder is upside down even though I never saved the file. So when I open the FLA. Flash tells me that auto-recover file was detected. So would you like to open? I'm going to go into click Yes, and there is with the skateboarder upside down, and now I'm going to maximize Flash, tab back over to Finder and open up the original file.
I'm going to close the Crash Report, because Flash didn't really crash. I made it happen, and so I can see in the original FLA the skateboarder is still right side up. So Flash made that recovery file for me. That's great! So I'll close it out. Recovery file is going to be there until you save and close the file properly and Flash is closed properly. So I'll move the skateboarder back to the left of the trashcan, I'll save the file, and I'll quit Flash, and you'll see that the recovery file has now gone.
So by using these Auto-Save and Auto- Recovery features, you can make sure your files are saved even if you forget to save them or if Flash crashes on you, and remember, you can enable Auto-Recover in Flash Preferences and set a document to Auto-Save through the Document Properties window.
- Using Auto-Recovery and Auto-Save
- Working with the new Library Conflict Resolution dialog
- IK Pinning
- Copying and pasting layers in the Timeline
- Exporting and converting to the bitmap format
- Understanding incremental compilation
- Using new ActionScript code snippets
- Loading assets with the new ProLoader class
- Using the new features in the AIR for iOS and Android SDKs