Join Dermot O' Connor for an in-depth discussion in this video Understanding shot composition, part of 2D Animation Principles.
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…Before you throw yourself into a production, it's…very important that you take some time and ask…yourself, have you picked the best possible shot, have…you picked the best place to put the camera.…And it is the incredibly easy to pick the wrong place.…Here's an example of a mistake that I made…on a project about three, four years ago and I…spent three weeks working on a shot that I…only realized many months afterwards was in the wrong place.…There was no saving that shot.…So let me show you first the wrong one.…
Now, this scene is set about 65 million…years ago and it shows these great canyons,…which you see here in this gorge slowly…breaking apart and about to be turned into oceans.…So the canyon's open,…we cut to another aerial shot, and then we're in the ocean with the algae.…Let's look at that one more time.…The canyon's open,…a second flooding, and then the algae again.…So you might think, what's wrong with that?…It looks fine to me.…Well, after a while I realized that there was…a much better shot selection for the second scene.…
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
- Creating gesture drawings
- Comparing storyboard styles
- Squash, stretch, and volume
- Comparing timing and spacing
- Using anticipation, overshoot, settle, overlap, and follow-through
- Creating eccentric walks
- Building stock mouth shapes for dialogue
- Creating thumbnails