Join Dermot O' Connor for an in-depth discussion in this video Understanding primary and secondary action, part of 2D Animation Principles.
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…Now it's time to talk about primary and secondary action.…Primary action is the main movement in a scene.…And it's often driven by the character, by a person or an actor.…In this case, it's going to be this little metal ball…that I've colored white on one side, black on the other.…And I just attached a little cloth knot to the top of it.…So the primary action in this case would be the…ball falling, hitting the ground, and bouncing a couple of times.…And the secondary action will be the cloth just following along for the ride.…
So let's see what happens.…I'm going to play it first.…Bounce, bounce, bounce, flop.…So about one, two, three bounces.…And then the, the cloth, like I said, just follows along.…And let's go through this a little more slowly.…So, the thing to remember is that the cloth or whatever…object is dragging behind really doesn't have a say in the matter.…It's obeying the primary mover, which in this case is the ball.…And from frame to frame, the cloth…remembers where it was on the previous frame.…
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
- Creating gesture drawings
- Comparing storyboard styles
- Squash, stretch, and volume
- Comparing timing and spacing
- Using anticipation, overshoot, settle, overlap, and follow-through
- Creating eccentric walks
- Building stock mouth shapes for dialogue
- Creating thumbnails