Join Dermot O' Connor for an in-depth discussion in this video Understanding arcs, part of 2D Animation Principles.
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…So let's start the practical element of this course by dealing with arcs.…More or less everything in nature moves in an arc or a curved path.…Unless it's moving extremely quickly or unless it's somehow mechanical,…like you know moving as a piston in an engine.…So this is the classic bouncing ball animation.…And before I play it a couple of things to note, you see that…I've numbered it off in odd numbers five, seven, nine, 11 and so forth.…That's because back in the good old days when we did this sort of thing on paper…and pencil, we animated as I already said on twos, on every odd numbered frame.…
And the beauty of doing this is that it is so much easier to see and read visually.…The overall acceleration and deceleration and arc on the paths of the arcs.…So, as you can see here imagine if we had an eight…and a ten and a 16 and so forth all throughout this.…It would have taken twice as much time to mark that out.…And changes, if i had made a change, would have been much more tedious to effect.…So I almost have the luxury of going in and adding even…
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
- Creating gesture drawings
- Comparing storyboard styles
- Squash, stretch, and volume
- Comparing timing and spacing
- Using anticipation, overshoot, settle, overlap, and follow-through
- Creating eccentric walks
- Building stock mouth shapes for dialogue
- Creating thumbnails