Join Dermot O' Connor for an in-depth discussion in this video Understanding X-sheets (dope sheets), part of 2D Animation Principles.
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…When animating a paper and pencil back in…the pre-computer age, one of the tools that…the animator had to use very well was…the exposure sheet, also called the dope sheet.…And this was a gigantic sheet of paper on which…you would write down your camera instructions as well as…your dialogue, the leveling of the scenes, like which layer…the background went on, which layer the characters went on.…And it would go from bottom background here to the top layer on the left.…And of course, as you can see, we had a limit number of levels.…
There was quite narrower range of possibilities with the…classic X-sheet than we currently have with our modern timelines.…Nevertheless, they were a very great tool, and the important thing…was to use them to make notes on your X sheet.…For example, if you have musical beat, you could mark them out wherever…they occurred, and this would enable you…to plot your animation very, very efficiently.…And using, using the X-sheet wisely was a very good thing to learn.…Today we don't have paper X-sheets or dope sheets, well, most of us.…
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
- Creating gesture drawings
- Comparing storyboard styles
- Squash, stretch, and volume
- Comparing timing and spacing
- Using anticipation, overshoot, settle, overlap, and follow-through
- Creating eccentric walks
- Building stock mouth shapes for dialogue
- Creating thumbnails