Join Dermot O' Connor for an in-depth discussion in this video Understanding the 180-degree line, part of 2D Animation Principles.
- View Offline
…A very important principle to keep in mind when you set up your shots and when you do…storyboarding is the 180 degree rule, and sometimes this is called the…line of camera or the line of action, but from now on I'll just be…calling it crossing the line, and whether you should or should not cross the line.…So what we do is, if you have a shot…for example, with 2 characters, you draw an imaginary line between…the 2 characters, and you stage your shots so that…the camera always appears on one side of this imaginary line.…
Obviously this isn't a hard and fast rule, but it's a very, very strong guideline…and recommendation that you don't cross this…line unless you have a very good reason.…So what I'm going to do is to show you the kind of shot…selection that you still have available to you even on one side of the line.…Okay, so let's move on.…So now we've moved out a little bit and you can see the camera on the bottom right…of the screen and we're keeping the camera on…this one side of the blue and the red characters.…
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
- Creating gesture drawings
- Comparing storyboard styles
- Squash, stretch, and volume
- Comparing timing and spacing
- Using anticipation, overshoot, settle, overlap, and follow-through
- Creating eccentric walks
- Building stock mouth shapes for dialogue
- Creating thumbnails