Join Dermot O' Connor for an in-depth discussion in this video Tying down the drawing, part of 2D Animation Principles.
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…Now, I'm going to take the gesture that we did from the previous section and tie…it down and that's just a simple process of maybe making it a little more refined.…So we have a very nice, energetic pose here from the previous part.…So let's just fade it out a little bit because this is just going to be…now a reference layer and on the layer above that we're going to tie it down.…So I'm going to zoom in so close that you can see the pixels.…I like drawing at this scale so let's just very gently, we'll…just go off, I like drawing kind of, as loose as I can.…
Make the line opacity to maybe 50, that way you can maybe hint at…it a little bit more and this is the time when I can take…these multiple lines and just pick one that I like the best, whatever is…the strongest and tie down some details…too, like does the shoulder overlap the head?…And the purpose of doing this is to develop…a comfort level with drawing basic shapes for poses and…this will be ideal later on in the course for…doing, like, thumbnail sketches, and reference poses for other characters.…
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
- Creating gesture drawings
- Comparing storyboard styles
- Squash, stretch, and volume
- Comparing timing and spacing
- Using anticipation, overshoot, settle, overlap, and follow-through
- Creating eccentric walks
- Building stock mouth shapes for dialogue
- Creating thumbnails